Coco Tutorial¶
- Lesson 1: The Valve Controller Project
- Software requirements
- Introducing the Coco Workflow
- Step 1: Creating a Coco Project
- Step 2: Building a Port for the Valve Controller
- Step 3: Modelling the Hardware Abstraction Layer
- Step 4: Building a Component for the Valve Controller
- Step 5: Simulating your Ports and Components
- Step 6: Verifying your Ports and Components
- Step 7: Fixing your Code
- Step 8: Refactoring your Code
- Step 9: Running the Generated Code
- Lesson 2: Adding Query Functions
- Lesson 3: Accommodating Hardware Changes
- Lesson 4: Making the Valve Controller Asynchronous
- Lesson 5: Increasing Concurrency
- Extending the Architecture
- Step 1: Creating the
ValveDriver
Port - Step 2: Creating the
ValveDriverImpl
Component - Step 3: Modifying
ValveControllerImpl
to useValveDriver
- Step 4: Adding a Queue to
ValveControllerImpl
- Step 5: Adding Missing Match Cases to
ValveControllerImpl
- Step 6: Modifying
ValveControllerImpl
- Step 7: Extending
ValveControllerImpl
to Preserve Signal Data - Step 8: Building an Encapsulating Component
ValveGroup
- Lesson 6: Armouring the Valve Controller
- Lesson 7: Deferring Termination
- Lesson 8: Introducing Timers
- Lesson 9: Introducing Slots